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Social Casual Gaming Innovators

CA?FE [ka-fey, kuh- or, esp. for 4, Fr. ka-fey]
–noun, plural -fés [-feyz; Fr. -fey]

From Wikipedia

“From a cultural standpoint, cafes largely serve as centers of social interaction: the cafe provides social members with a place to congregate, talk, write, read, entertain one another, or pass the time, whether individually or in small groups.”

Cafe.com by Boonty is the first gaming platform developed exclusively for social casual games and social gamers across all demographics – teens, parents, all non-hardcore gamers. Unique in its design and treatment of each game as a social opportunity, Cafe.com’s games are specifically designed for maximum social functionality. Players can enjoy private and public game rooms, multi-player chat, sophisticated personalization capabilities for 3D avatars and item-level purchases for game play enhancement. Membership is free-of-charge, as is unrestricted play of the retail-quality games.

Cafe.com is based on proven concept, including:

  • Free play
  • Overwhelming quality games
  • Item based
  • Avatars
  • Community
  • Virtual Wallet
  • Micro transactions